About Me
As an employee and a person, I value human connection and personal responsibility.
To me, if I'm going to spend all day doing something, I want to be good at it.
I am a straight-forward communicator, and I will do my best to help the people I can help.
2025 Estes Park, Colorado Terrain
Based off your job description, I generated and rendered a terrain of Estes Park using an open source satellite image to create a displacement map in Autodesk Maya.
This can be easily imported into a game engine by baking the geometry to the mesh.
2024 Flying Rabbit Creature
Complex Sculpting and modeling.
Retopology done by hand to ensure clean edge flow. Edge loops defined by the yellow and blue rings in the image below.
Wings created from real-world references. Different types of feathers are colored differently in the image below.
2024 Horse
Anatomically correct skeleton allows for two neck controls so that it can flex the top and bottom of the neck.
The back control adds automatic neck flexion. When the back leg steps under and the abs engage, the top of the head moves slightly over the chin as it does in real life.
Separate leg and hoof controls allow for independent placement of hoof. This is helpful for poses such as landing from a jump, wherein the weight pushes the ankle downward and backward of the hoof.
2024 Facial Rig
Careful topology allows edge loops to follow the planes of the face naturally
Blend shapes were used for gross motor movement, while the controls focused on the finer details
Single chain IKs help create more natural movement by using rotation instead of translation. This also allows the controllers to stay over the skin they’re deforming
2022 Living Room
A simple living room Scene to practice UV unwrapping, lighting, texturing, and rendering.
Low-poly models for faster rendering time.
Cloth couches, velvet cushions, laminate furniture, ceramic mug, plastic plant, glossy abstract paintings, glass candle holder, and wooden parquet.
2023 Rigging Reel
Globally scalable rigs with a clean and straightforward hierarchy ready for export and import
Demonstrated knowledge of all the IKs including the Spring IK with unique attributes created with stretchy splines, constraints, groups, and deformers
Triple chain skeletal systems for node based IK to FK blending with a world space control slider and auto hiding controls
2025 Small Coding Example
This is just a tiny amount of working code I wrote myself to show that I’m learning to make tools in Maya.
It combines objects cleanly with the press of a button.
Which means that the newly combined object registers as one thing with no history or transformations.
Technical Skills
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Autodesk Maya
Adobe Première Pro
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Blender
Z Brush Core Mini
Adobe After Effects
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Python in direct Application to Maya Scripting
MEL
C#
CSS
Unity
Adobe Photoshop
Artstation | LinkedIn
Contact Me
I can’t wait to hear from you!